Creating a First-Person Reload Animation with an Inverse Kinematics Rig in Unity 3D

Dang, my clever subtitle clip is empty…

Eyyy, remember yesterday when I said we’ll “never” see if the trigger finger is actually on the trigger? Ooops! This is a fix for another time, though.
Seriously, what is up with those fingers? The animation is not supposed to look like this, lol.
The clip doesn’t need to be in the left hand (yet), it just worked out that way

Unity Developer / Game Developer / Artist / Problem Solver